Art
J-GLOBAL ID:201902275851606456
Reference number:19A1276062
Analysis of factors that improve achievement in Japanese language online courses
オンライン講座の日本語学習において成績を高める要因の分析
Author (2):
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Material:
Volume:
2019
Issue:
CLE-28
Page:
Vol.2019-CLE-28,No.4,1-3 (WEB ONLY)
Publication year:
May. 25, 2019
JST Material Number:
U0451A
Document type:
Proceedings
Article type:
原著論文
Country of issue:
Japan (JPN)
Language:
JAPANESE (JA)
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Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.
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JST classification (1):
JST classification
Category name(code) classified by JST.
CAI
Reference (8):
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国際交流基金(2017),日本語教育 国・地域別情報 https://www.jpf.go.jp/j/project/japanese/survey/area/country/2017/vietnam.html (参照 2019-05-01)
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Antonaci, A., Klemke, R., Stracke, C. M., & Specht, M. Gamification in MOOCs to enhance users' goal achievement. In Global Engineering Education Conference (EDUCON), 2017
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Dicheva, D., Dichev, C., Agre, G. and Angelova, G. Gamification in education: a systematic mapping study. Journal of Educational Technology & Society,2015, p. 18, 75.
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Magen-Nagar, N., & Cohen, L. Learning strategies as a mediator for motivation and a sense of achievement among students who study in MOOCs. Education and Information Technologies, 2016, p1-20.
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Mayer,R.E. Multimedia Learning. Cambridge University Press, 2009.
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Terms in the title (6):
Terms in the title
Keywords automatically extracted from the title.
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