Rchr
J-GLOBAL ID:202001008355409284   Update date: Jan. 27, 2026

Ono Kenji

オノ ケンジ | Ono Kenji
Affiliation and department:
Job title: 講師
Research keywords  (9): ゲーミフィケーション ,  シリアスゲーム ,  インディゲーム ,  地方創生 ,  UI/UX ,  マーケティング ,  ゲームデザイン ,  ゲーム教育 ,  デジタルゲーム
Research theme for competitive and other funds  (1):
  • 2023 - 2026 越境学習モデルを援用した大学生向けキャリア教育の開発と検証
Papers (12):
more...
MISC (29):
  • Kenji ONO, Keita MIZUKAMI, Satoshi KODAMA, Tomoya Machide. The Potential of Vibe Coding for Game Developer Education. 2025. 16. 1. 268-271
  • Itsuki TAKAHASHI, Kenji ONO. An examination of the impact of anger on the dynamics of player-versus-player combat in first-person shooter games. 2025. 16. 1. 107-112
  • Kenji ONO, Naohiko YAMAGUCHI. The Evolution of the Relationship Between Home Game Console Design Philosophy and Game Software: A Case Study of SEGA. Entertainment Computing Symposium 2025. 2025
  • FUJIKAWA Daisuke, MAKINO Taiki, MITATE Yoshitaka, ONO Kanji, KOMAKI Hitomi. The Potential of Providing Psychological Safety for Junior High School Students engaged in “Oshi-Katsu” (Fandom Activities)- A Practical Study of the “Oshi-goto Seminar” in Period for Integrated Studies -. Proceedings of Annual Conference, Digital Game Research Association JAPAN. 2025. 15. 133-138
  • Hidetaka MANABE, Ayano YOSHIDA Shotaro, YAMAGUCHI Shotaro MIYASHITA Hayato HIRAIv, Tatsuk OBA Rihito, KANAZAWA Kenji ONO. A case study on the psychological changes of a doctoral student participating in a Scientific Game Jam. 2025. 15. 1. 244-247
more...
Books (7):
  • シリアスゲーム (メディアテクノロジーシリーズ)
    コロナ社 2024 ISBN:4339013757
  • プレイワーク入門
    a-Nest出版 2022
  • Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames 2nd Edition
    2022
  • ゲームクリエイターが知るべき97のこと 2
    オライリージャパン 2013
  • キネクト ハッカーズマニュアル
    2011
more...
Lectures and oral presentations  (10):
  • Latest Information of Immersive Content in Japan
    (International Conference on Meersive Media and Content 2026)
  • The “Game Lab for everyone” initiative, created by people with and without disabilities
    (ReplayingJapan 2025 2025)
  • The evolution of the relationship between the design condept of home video consoles and game software -A case study of SEGA-
    (ICEC2025 2025)
  • The evolution of the relationship between the design condept of home video consoles and game software -A case study of SEGA-
    (Entertainment Computing 2025 2025)
  • A Practical Report on an Attempt to Develop and Exhibit videogames and Its Utility by Long-Term Inpatients
    (2024)
more...
Education (1):
  • 1990 - 1994 Kansai University Faculty of Sociology Department of Sociology Sociology Major
Work history (7):
  • 2020/08 - 現在 Tokyo University of the Arts Graduate School of Film and New Media
  • 2020/04 - 現在 International Professional University of Technology in Tokyo
  • 2000/08 - 現在 フリーランス ゲーム(教育)ジャーナリスト
  • 2019/04 - 2025/03 ヒューマンアカデミー秋葉原校 シナリオカレッジ 非常勤講師
  • 2022/09 - 2023/03 アルファ医療福祉専門学校 子ども保育学科 非常勤講師
Show all
Committee career (2):
  • 2010 - 現在 日本デジタルゲーム学会 研究委員
  • 2012 - 2014 芸術選奨 メディア芸術部門 推薦委員
Association Membership(s) (3):
Japan Marketing Academy ,  JSET ,  DiGRA JAPAN
※ Researcher’s information displayed in J-GLOBAL is based on the information registered in researchmap. For details, see here.

Return to Previous Page