Rchr
J-GLOBAL ID:202001008355409284
Update date: Jan. 27, 2026
Ono Kenji
オノ ケンジ | Ono Kenji
Affiliation and department:
Job title:
講師
Research keywords (9):
ゲーミフィケーション
, シリアスゲーム
, インディゲーム
, 地方創生
, UI/UX
, マーケティング
, ゲームデザイン
, ゲーム教育
, デジタルゲーム
Research theme for competitive and other funds (1):
- 2023 - 2026 越境学習モデルを援用した大学生向けキャリア教育の開発と検証
Papers (12):
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Kenji Ono, Keishi Mizumoto, Yuki Shibara, Ayato Fujihara, Takeshi Ishikawa. Educational Significance and Practical Challenges of Game Production in Inquiry-Based Learning - Evaluation of a Seminar Activity Using Scratch -. 2025. 4. 1. 69-88
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Examination of the potential for "Otaku Power" required for working in the game industry : Focused on research at video game development companies. 2023. 17. 1. 13-22
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Solip Park, Annakaisa Kultima, Kenji Ono, Buho Choi. Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting. Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events. 2023
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Kenji Ono. An evaluation of the implementation of a workshop for the production of novel games using game engine and three-act structure. 2023. 2. 1. 1-20
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藤川 大祐, 渡邉 文枝, 見舘 好隆, 小野 憲史. キャリア関連諸能力と「オタク力」との関係-Relationships between Career Abilities and "Otaku-Power". 授業実践開発研究 / 千葉大学教育学部授業実践開発研究室 編. 2022. 15. 1-9
more...
MISC (29):
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Kenji ONO, Keita MIZUKAMI, Satoshi KODAMA, Tomoya Machide. The Potential of Vibe Coding for Game Developer Education. 2025. 16. 1. 268-271
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Itsuki TAKAHASHI, Kenji ONO. An examination of the impact of anger on the dynamics of player-versus-player combat in first-person shooter games. 2025. 16. 1. 107-112
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Kenji ONO, Naohiko YAMAGUCHI. The Evolution of the Relationship Between Home Game Console Design Philosophy and Game Software: A Case Study of SEGA. Entertainment Computing Symposium 2025. 2025
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FUJIKAWA Daisuke, MAKINO Taiki, MITATE Yoshitaka, ONO Kanji, KOMAKI Hitomi. The Potential of Providing Psychological Safety for Junior High School Students engaged in “Oshi-Katsu” (Fandom Activities)- A Practical Study of the “Oshi-goto Seminar” in Period for Integrated Studies -. Proceedings of Annual Conference, Digital Game Research Association JAPAN. 2025. 15. 133-138
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Hidetaka MANABE, Ayano YOSHIDA Shotaro, YAMAGUCHI Shotaro MIYASHITA Hayato HIRAIv, Tatsuk OBA Rihito, KANAZAWA Kenji ONO. A case study on the psychological changes of a doctoral student participating in a Scientific Game Jam. 2025. 15. 1. 244-247
more...
Books (7):
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シリアスゲーム (メディアテクノロジーシリーズ)
コロナ社 2024 ISBN:4339013757
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プレイワーク入門
a-Nest出版 2022
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Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames 2nd Edition
2022
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ゲームクリエイターが知るべき97のこと 2
オライリージャパン 2013
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キネクト ハッカーズマニュアル
2011
more...
Lectures and oral presentations (10):
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Latest Information of Immersive Content in Japan
(International Conference on Meersive Media and Content 2026)
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The “Game Lab for everyone” initiative, created by people with and without disabilities
(ReplayingJapan 2025 2025)
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The evolution of the relationship between the design condept of home video consoles and game software -A case study of SEGA-
(ICEC2025 2025)
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The evolution of the relationship between the design condept of home video consoles and game software -A case study of SEGA-
(Entertainment Computing 2025 2025)
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A Practical Report on an Attempt to Develop and Exhibit videogames and Its Utility by Long-Term Inpatients
(2024)
more...
Education (1):
- 1990 - 1994 Kansai University Faculty of Sociology Department of Sociology Sociology Major
Work history (7):
Committee career (2):
- 2010 - 現在 日本デジタルゲーム学会 研究委員
- 2012 - 2014 芸術選奨 メディア芸術部門 推薦委員
Association Membership(s) (3):
Japan Marketing Academy
, JSET
, DiGRA JAPAN
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