2013 - 2015 The inquiry of "washimiya model" in anime pilgrimages
2011 - 2012 Research on the Video Game Publishers
2009 - 2010 SOARSグリッドの社会経済計算基盤応用に関する研究
2007 - 2008 SOARS言語のグリッド基盤システム開発に関する研究
2007 - 2008 Inquiring the non-Hollywoodized system of the video game industry
2006 - 2007 HETEROGENEOUS INTERACTIONS, AGENTS RECOGNITIONS, AND SOCIO-DYNAMIC ORDER FORMATION
2006 - 2006 SOARS言語のグリッド基盤システム開発に関する研究
2004 - 2006 仮相市場間比較による,通信帯域市場設計の基礎研究
2003 - 2004 Socio-Economic System Theory for the Institutional Design
2002 - 2003 Exploring Avatamsaka Game and Other Behaviors under Socila Dilemmas
2001 - 2001 情報的相互作用と創発による市場理論の再構築
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Papers (48):
Chen, Kuan, Yuhsuke Koyama. Investigation of Japanese Social Games Management on Twitter : Finding the Optimal Solution. REPLAYING JAPAN. 2023. 5. 1. 49-63
Tetsuya Kamamura, Yuhsuke Koyama, Tomoharu Mori, Taizo Motonishi, Kazuhito Ogawa. Loot box gambling and economic preferences: a survey analysis of Japanese adolescents and young adults. Applied Economics. 2022. 1-17
How much do primary and secondary school students in Japan pay for online gaming?:An analysis using classroom surveys. Journal of Information and Communication Research. 2019. 37. 1. 47-52
Akira Igarashi, Yuhsuke Koyama. Extraction and verification of OTAKU factors. 2016. 37. 67-75
Can anime pilgrimages be the messiah for impoverished local areas?. 2015. 36. 107-114
OKAMOTO Masako, ONO Isao, KIGA Daisuke, TERANO Takao, YAMADA Takashi, KOYAMA Yusuke, KITA Hajime. Analysis of System Modeling in Department of Computational Intelligence and Systems Science, Tokyo Institute of Technology University. 2008. 70. 0. 769-770
Takashi YAMADA, Yuhsuke Koyama, Takao Terano. Strategy Experiments in an Artificial Futures Market. Evolutionary and Institutional Economics Review. 2008. 5. 1. 29-51
Public Lectures : History of Japanese Game Industry
(2016)
Analysis of consumers' brand loyality behavior in milk market:Application of ID-POS
(Abstracts of Annual Conference of Japan Society for Management Information 2016)
討論 (社会・経済システムとデザイン) -- (企画シンポジウム 文明を『デザイン』する : 超多様性社会への道程)
(社会・経済システム = Social and economic systems studies : the journal of the Japan Association for social and economic systems studies 2015)
Gamification: Designing the World as Games
(Journal of The Society of Instrument and Control Engineers 2015)