研究キーワード (8件):
CG技法
, コンピュータ・アート
, マルチメディア・アート
, TIP(Tour Into the Picture)
, 絵素の切り出し
, CG絵画
, 2.X次元絵画
, コンピュータ絵画
競争的資金等の研究課題 (2件):
2011 - 2011 半開示動画スクランブリングを用いたDRM技法に関する研究
2002 - 2004 2.X次元絵画マルチメディア・アートの理論展開と技法開発
論文 (9件):
Han He, Seok Kang, Yuji Sakamoto. A Weight-wise Watermarking Technique for DNN Models and Its Robustness Against Overwriting Attack. 2021 International Workshop on Advanced Image Technology, IWAIT 2021. 2021. 6B-3. 1-4
Xuefei Li, Yasutoshi Miura, Seok Kang, Yuji Sakamoto. A scrambling technique embedding soundtracks into videos for streaming media. 2018 International Workshop on Advanced Image Technology, IWAIT 2018. 2018. A2-2. 1-4
Yasutoshi Miura, Xuefei Li, Seok Kang, Yuji Sakamoto. Data hiding technique for omnidirectional JPEG images displayed on VR spaces. 2018 International Workshop on Advanced Image Technology, IWAIT 2018. 2018. G3-4. 1-4
Hidetoshi Seto, Yoshinao Aoki, Seok Kang. An image data watermarking technique using the average of a Fresnel-transformed pattern. Proceedings of the 2001 International Conference on Image Processing. 2001. 534-537