Research keywords (9):
diversity
, in-game purchases
, characters
, violence
, gender
, digital games
, media effects
, children, adolescents, young adults
, Social Psychology
International Communication Association
, Digital Games Research Association Japan
, THE JAPANESE PSYCHOLOGICAL ASSOCIATION
, Japan Association of Simulation And Gaming (JASAG)
, Japan Association for Medica, Journalism and Communication Studies
, The Japanese Society of Social Psychology