Rchr
J-GLOBAL ID:200901037372490348   Update date: Sep. 12, 2023

Shibuya Akiko

シブヤ アキコ | Shibuya Akiko
Affiliation and department:
Job title: Professor
Research field  (3): Education - general ,  Social psychology ,  Sociology
Research keywords  (9): diversity ,  in-game purchases ,  characters ,  violence ,  gender ,  digital games ,  media effects ,  children, adolescents, young adults ,  Social Psychology
Research theme for competitive and other funds  (5):
  • 2020 - 2023 Effects of media representation diversity toward elimination of prejudices
  • 2020 - 2021 ゲーム文化の多様性と共存の実現に向けた内容分析
  • 2018 - 2020 Effects of Gender Repretation of Game Characters on Gender Attitude
  • 2016 - 2018 Research on the appropriate rating to avoid the effects of video game violence
  • 2013 - 2015 Effects of microtransaction of social games on game addiction
Papers (36):
  • Horiuchi Yukiko, Sakamoto Akira, Akiyama Kumiko, Teramoto Mizuha, Komoto Yasunobu, Matsumoto Masao, Murai Toshiya, Sasaki Teruyoshi, Shibuya Akiko, Shinohara Kikunori. Reliability and Validity of the IGDT-10 Japanese Version-Three Studies of Elementary and Junior High School Students, Senior High School Students, and Adults-. STUDIES IN SIMULATION AND GAMING. 2022. 32. 1. 1-11
  • Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun, Kumiko Akiyama. Long-Term Effects of Social Mechanics on Young Mobile Social Game Players in Japan. SEIJO COMMUNICATION STUDIES. 2022. 33. 1-19
  • Akiko Shibuya, Hibiki Okura, Akiyo Shoun, Naoko Asoh. Young players' viewpoints of game characters in Japan : a report of in-depth Interviews. 2022. 72. 85-101
  • 渋谷 明子, 大坪 寛子, 麻生 奈央子, 祥雲 暁代, 坂元 章, 大倉 韻, 林 志修. ドラマ・アニメ,ゲームでみかける男女像メディア表現のダイバーシティと態度(4). 日本心理学会大会発表論文集. 2021. 85. PS-005-PS-005
  • Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun, Kumiko Akiyama. Long-Term Effects of In-Game Purchases and Event Game Mechanics on Young Mobile Social Game Players in Japan. Simulation & Gaming. 2019. 50. 1. 76-92
more...
MISC (14):
  • 渋谷明子, 渋谷明子, 大坪寛子, 麻生奈央子, 祥雲暁代, 坂元章, 大倉韻, 林志修. ドラマ・アニメ,ゲームでみかける男女像 メディア表現のダイバーシティと態度(4). 日本心理学会大会発表論文集. 2021. 85th
  • Akiko Shibuya, Mizuha Teramoto, Kumiko Akiyama. Predictors of Mobile Social Game Addiction in Japan: A Longitudinal Analysis of Adolescents and Young Adults. INTERNATIONAL JOURNAL OF PSYCHOLOGY. 2016. 51. 839-839
  • 渋谷 明子. 参加記 オランダのゲーム関連研究施設訪問 : アムステルダム大学とNICAM. デジタルゲーム学研究. 2016. 8. 1. 25-31
  • 渋谷 明子, 七邊 信重, 藤本 徹, 三上 浩司. 各学術領域の視座からみたデジタルゲーム研究論文. デジタルゲーム学研究. 2016. 8. 1. 17-23
  • 渋谷 明子. デジタルメディアのインタラクティブ性に関する考察(ワークショップ1,2014年度秋季研究発表会ワークショップ報告). マス・コミュニケーション研究. 2015. 87. 217-218
more...
Books (14):
  • メディア・オーディエンスの社会心理学 改訂版
    新曜社 2021 ISBN:9784788517219
  • Towards Restration of Humanities: Introduction to Studies of Humanities
    Keiso Shobo 2018
  • Social Psychology of Media Audience
    2017
  • Transnational contexts of development history, sociality, and society of play; Video games in East Asia
    palgrave macmillan & Springer 2017 ISBN:9783319438191
  • Mobile gaming in Asia: Politics, culture and emerging technologies.
    Springer 2016
more...
Lectures and oral presentations  (52):
  • How is the gacha system reported on in Japan
    (Digital Games Research Association (DiGRA) 2022, Krakow, Poland 2022)
  • Diversity of game characters: Represenations of gender and minoritirs in Japan
    (The 72nd Annual Conference of International Communication Association, Paris, France 2022)
  • ゲームキャラクターのダイバーシティ-人気ゲームの内容分析の報告-
    (日本デジタルゲーム学会 第12回年次大会 2022)
  • ドラマ・アニメ,ゲームでみかける男女像メディア表現のダイバーシティと態度(4)
    (日本心理学会第85回大会, 明星大学)
  • ドラマやアニメへの接触と外国出身者への態度 メディア表現のダイバーシティと態度(3)
    (日本社会心理学会第62回大会, 帝京大学)
more...
Education (4):
  • 2001 - 2004 Keio University
  • - 1995 ミズーリ大学(University of Missouri-Columbia) ジャーナリズム研究科(School of Journalism) マス・メディアと社会(Mass media and Society)
  • - 1995 University of Missouri-Columbia School of Journalism Mass Media and Society
  • - 1985 Tokyo Metropolitan University Faculty of Social Sciences and Humanities
Professional career (2):
  • Master of Arts(Journalism) (University of Missouri-Columbia (U.S.A))
  • Ph.D. (Keio University)
Committee career (15):
  • 2023/07 - 2025/06 The Japan Association of Media, Journalism and Communication Studies Division of Network Society Research, Vice Chair
  • 2022/04 - 2024/03 Digital Games Research Association Japan (DiGRA Japan) Research committee member
  • 2022/04 - 2024/03 Digital Games Research Association Japan (DiGRA Japan) Board member
  • 2021/06 - 2023/05 International Communication Association, Game Study Division, International liaison
  • 2012/04 - 2022/12 Digital Games Research Association Japan Editorial Committie Member
Show all
Awards (2):
  • 2021/03 - Digital Games Research Association, Japan DiGRA Japan Award
  • 2012/06 - 日本シミュレーション&ゲーミング学会 奨励賞
Association Membership(s) (6):
International Communication Association ,  Digital Games Research Association Japan ,  THE JAPANESE PSYCHOLOGICAL ASSOCIATION ,  Japan Association of Simulation And Gaming (JASAG) ,  Japan Association for Medica, Journalism and Communication Studies ,  The Japanese Society of Social Psychology
※ Researcher’s information displayed in J-GLOBAL is based on the information registered in researchmap. For details, see here.

Return to Previous Page