Rchr
J-GLOBAL ID:200901049794328118
Update date: Oct. 09, 2024
Kusunoki Fusako
クスノキ フサコ | Kusunoki Fusako
Affiliation and department:
Job title:
Associate Professor
Homepage URL (1):
http://www.tamabi.ac.jp/dept/id/faculty/06/index.htm
Research field (1):
Educational technology
Research keywords (6):
コンテンツデザイン
, 情報教育
, ユニバーサルデザイン
, 博物館展示支援
, 情報デザイン
, 学習支援
Research theme for competitive and other funds (48):
- 2022 - 2026 科学系博物館におけるニューロダイバシティーの実現:展示手法と実践モデルの提案
- 2022 - 2025 博物館での親子の協働体験を支援するARを用いたコンテンツデザインの研究
- 2019 - 2022 生物多様性の実感的学習を可能とするSDGsを志向した里山環境保全教育プログラム
- 2018 - 2022 科学系博物館におけるユニバーサルデザイン手法の開発と実践モデルの提案
- 2018 - 2021 Seeking A Sentence Unit of Sign Language: An interdisciplinary approach using the methods of sign language linguistics, deep learning and crowdsourcing
- 2017 - 2020 Development and practice of digital puppet theater based on universal design
- 2016 - 2020 Interdisciplinary Study of Science Communication for Early Childhood Science Education
- 2016 - 2019 Development of Environmental Learning Program using Satoyama Simulation Game
- 2016 - 2018 Information accessibility guidelines and practical models in science museums
- 2015 - 2018 Multisensory Methods for Teaching Onomatopoeia to the Hearing-impaired - Broadening the Experience of Sound.
- 2015 - 2018 Learning Support System to Increase Sense of Immersion and Estimate Degree of Concentration Quntitatively
- 2015 - 2018 Development of a science teacher education program enabling teaching and evaluation on argumentation for knowledge building
- 2015 - 2017 The Development and Evaluation of an Early Childhood Science Education Guide of Using Children's Books for Nursery and Kindergarten Teachers
- 2014 - 2017 Design of a mobile theater using sensing technology for hearing disabled people's support
- 2014 - 2017 Information Accessibility of Exhibitions in Japanese Science Museum.
- 2013 - 2017 International comparison on advanced theory and practice of universal design method
- 2014 - 2016 The design of the stamp navigation for the exhibition learning in museum
- 2012 - 2016 Development of a Pedagogical Model for Science Education Using Picture Books as Science Communication Media
- 2012 - 2015 The design of the "walk navigator" who supports walking for a senior citizen
- 2012 - 2015 Management Strategy of the Career Support System for Postgraduate Students in Science and Technology in Europe
- 2012 - 2015 Development of Case Method Teaching Material for Developing the Ability to Plan and Instruct Science Lessons
- 2012 - 2015 Paleontological environment learning support system for realizing sense of immersion and ex-post evaluation quantification using a person measurement technology
- 2012 - 2015 Knowledge-building Argumentation Theory and Teaching Method for the Cultivation of Scientific Language Skills
- 2011 - 2014 The development and practice of interactive Puppet Theater System for hearing-impaired people
- 2011 - 2014 An Educational Game Focusing on Environmental Issues That Achieves Full-body Interaction and Makes Practical Use of Position Measuring Technologies
- 2011 - 2012 Science communication design in science museums for hearing impaired people
- 2011 - 2012 Design principles of science picture books for early childhood science education
- 2011 - 2012 The sensibility information processing about the relation between onomatopoeia and auditory sense
- 2008 - 2011 Development of science teacher training programs for sustainable society
- 2009 - 2010 マンガ感覚人形劇によるユニバーサルアートの実践研究
- 2009 - 2010 科学系博物館とフィールドに求められる近未来型学習支援デザインとその評価手法の開発
- 2007 - 2009 A learning support system for field studies using GPS equipped cellular phones
- 2007 - 2009 An Environment Learning Support for Sustainable Societies by Enhancing Effects of Learners' Outdoor Experiences through Ubiquitous Technologies for Sustainable Societies
- 2006 - 2009 The Design of wearable technology and contents for hearing-impaired person
- 2006 - 2009 Development and Evaluation of Science Education Programs for the Cultivation of Creative Human Resources in Ubiquitous Society
- 2006 - 2008 Integrated Learning by Virtual Experiences using Mobile Phones
- 2004 - 2007 Hands-free Style Museum Display Support System Considering Visitors Location and Variation
- 2006 - 2006 社会・国民に支持される科学技術を実現する新しい科学教育システムの構想
- 2005 - 2006 博物館におけるコンテンツデザインの手法と実践の研究
- 2004 - 2006 Practical Research on Mobile and Sensing Technology-Enhanced Learning Support System for Environmental Problems in Collaboration with Local Communities
- 2003 - 2006 The research of Learning Japanese Hand Alphabets using game sence
- 2003 - 2004 博物館における科学教育支援システムの開発と評価の研究
- 2002 - 2002 学習者・エージェント融合型遠隔学習システムに関する研究
- 2001 - 2002 The research of authenticity and game sense on supported learning
- 2001 - 2002 Development of a system which leads easygoing conversations to logical discussions
- 2001 - 2002 A System for Supporting Collaborative Learning by Integrating Physical and Virtual Worlds
- 2000 - 2002 Collaborative innovative study system for digital museums
- 1999 - 2000 The research of game sense and authenticity in supported learning
Show all
Papers (269):
-
Kihiro Tokuno, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi. Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen Interaction. Proceedings of the 23rd Annual ACM Interaction Design and Children Conference. 2024
-
Yihang Dai, Fusako Kusunoki, Makoto Kobayashi, Shigenori Inagaki. Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses. Entertainment Computing - ICEC 2023. 2023. 193-200
-
Kodai Moriya, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Takemura, Hiroshi Mizoguchi. DARK-SCENE IMAGE BRIGHTENING FOR DETECTING MUSEUM EXHIBITS: USING DEEP LEARNING BASED ON HUMAN VISUAL CHARACTERISTICS. ICERI2023 Proceedings. 2023
-
Wakana KOBAYASHI, Etsuji YAMAGUCHI, Ryota AOKI, Yoshiaki TAKEDA, Hiroshi MIZOGUCHI, Fusako KUSUNOKI, Hideo FUNAOI, Masanori SUGIMOTO, Tatsuya TANAKA, Shigenori INAGAKI. Evaluation of the Satoyama Management Game in the Context of Elementary Science Lessons. Journal of Science Education in Japan. 2023. 47. 2. 90-105
-
KOBAYASHI Wakana, YAMAGUCHI Etsuji, AOKI Ryota, TAKEDA Yoshiaki, MIZOGUCHI Hiroshi, KUSUNOKI Fusako, FUNAOI Hideo, SUGIMOTO Masanori, TANAKA Tatsuya, INAGAKI Shigenori. Evaluation of an Elementary Science Lesson using the “SATOYAMA Management Game”: A Case Study of the Knowledge Acquisition Process of Need for Removable of Deer through Interaction Analysis during Game Play. JSSE Research Report. 2023. 37. 5. 107-110
more...
MISC (174):
-
SATOYAMA Management Game for SDGs Education. 2023. 37. 5. 97-102
-
江草 遼平, 楠 房子, 稲垣 成哲. 科学系博物館における展示支援としての4コママンガ-特集 解説ツールとしてのマンガ. 博物館研究 = Museum studies / 日本博物館協会 編. 2022. 57. 7. 10-13
-
山本 一希, 矢野 美波, 川口 漱也, 楠 房子, 稲垣 成哲, 溝口 博. 童話を用いた体験型色彩学習支援システム「色であそぼう」. 日本理科教育学会(SJST2019)全国大会発表論文集第17号. 2019. 559-559
-
飯尾 峻也, 徳岡 幹大, 楠 房子, 溝口 博, 稲垣 成哲. 動物の捕食行動の仮想環境での疑似体験型支援システム「ヤマネコジャンプ」. 日本理科教育学会(SJST2019)全国大会発表論文集第17号. 2019. 557-557
-
小宮直己, 矢野美波, 山本一希, 江草遼平, 稲垣成哲, 溝口博, 生田目美紀, 楠房子. Study of Learning Support System to Enhance Knowledge about Germination and Plant Growth based on Full-Body Interaction and Collaboration. 日本科学教育学会年会論文集(Web). 2019. 43rd. 121-122
more...
Works (8):
-
聴覚障害者のためのウェラブル・コンテンツ・デザインの研究
2006 - 2009
-
博物館におけるコンテンツデザインの手法と実践の研究
2005 - 2006
-
ゲーム性をとりいれた手話学習のデザイン
2003 - 2006
-
学習者の視点を導入した創造型ネットワーク学習ゲーム
2001 - 2002
-
博物館における科学教育支援システムの開発と評価の研究
2002 -
more...
Professional career (1):
Work history (4):
- 2009/04 - 現在 Tama Art University Faculty of Art and Design, Department of Information Design
- 2007 - 2009/03 - 多摩美術大学美術学部情報デザイン学科 准教授
- 2001 - 2007 Tama Art University Faculty of Art and Design, Department of Information Design
- 1998 - 科学技術振興事業団さきがけ研究21 研究員
Committee career (5):
- 2023/08 - 現在 公益財団法人中山隼雄科学技術文化財団 評議委員
- 2015/10 - 現在 兵庫県立人と自然の博物館 協議会委員
- 2017/06 - 2021/03 国立研究開発法人科学技術振興機構 さきがけ研究「人と未来のインタラクション」領域アドバイザー
- 2016/09 - 2018/09 ヒューマンインタフェース学会 評議委員
- 2016/06 - 2018/06 日本科学教育学会 代議員
Awards (2):
- 2000 - インタラクション2000 インタラクティブ発表賞
- 2000 - 2000年第2回消費者教育教材資料表彰 優秀賞
Association Membership(s) (5):
日本科学教育学会
, 情報処理学会
, ACM
, ACM
, ヒューマンインタフェース学会
Return to Previous Page