2019 - 2022 Development of community-building learning using online games as learning support for school refusal children through multi-regional cooperation
2019 - 2020 複数地域連携によるオンラインゲームを用いたまちづくり学習の開発
2017 - 2020 Developing Project Based Learning on Heritage Management using Minecraft for Stay-at-home Children
2017 - 2020 子どもによるオンラインゲーム上のまちづくりとそのロジスティクス
2014 - 2017 大学と小学校の連携による「まちリテラシー」向上プログラムの構築と普及
2013 - 2014 小学校高学年児童を対象とした「都市環境リテラシー」の構築と普及
2012 - 2013 生涯教育につなげる「まち環境リテラシー」の構築と普及
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Papers (14):
Takeshi Nishimura, Junko Taguchi, Terukazu Kumazawa, Kengo Hayashi. Virtual play and real connections: unpacking the impact of rice farming simulation video games. Frontiers in Computer Science. 2024. 6
Junko Taguchi. Developing Advocacy Capacity in Teenagers Towards Equitable Urban Landscape. Prometheus: Journal of PhD Program in Architecture, IIT College of Architecture. 2024. 7. 121
Junko Taguchi. Professionals or the General Public? Emerging Lay Experts of Heritage Management in Japan. Docomomo International Conference 2020+1 Proceedings. 2021. 2. 242-247
Junko Taguchi. UNESCO/UIA BEE Charter for Children and Young People, Picture Book “Wandering Journey on Our Planet”. JIA International Relations Committee NEWS. 2023
Pedagogy and the Paradoxes of Modern Architecture in Chicago’s South Side
(2024 Docomomo US National Symposium, University of Miami (United States) 2024)
Shoal of Scad: pedagogical variations and cooperation in a virtual BEE
(International Conference of Architecture and Children at Budapest University of Technology and Economics (Hungary) 2019)
Conserving memories of a heritage building using Minecraft: an active learning approach
(International Child and Architecture Congress: sharing Experiences at Argos in Cappadocia (Turkey) 2018)