Rchr
J-GLOBAL ID:200901037372490348   Update date: Apr. 26, 2019

SHIBUYA Akiko

シブヤ アキコ | SHIBUYA Akiko
Affiliation and department:
Job title: Associate Professor
Research field  (3): Sociology ,  Social psychology ,  Education
Research keywords  (8): violence ,  game ,  gender ,  Adolescents ,  Social Psychology ,  children, adolescents, young adults ,  effects ,  digital games
Research theme for competitive and other funds  (2):
  • 2018 - 2020 Effects of Gender Repretation of Game Characters on Gender Attitude
  • 2013 - 2015 Effects of microtransaction of social games on game addiction
Papers (31):
  • Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun, and Kumiko Akiyama. Long-Term Effects of In-Game Purchases and Event Game Mechanics on Young Mobile Social Game Players in Japan. Simulation & Gaming. 2019. 50. 1. 76-92
  • Yukiko Horiuchi, Sachi Tajima, Kanae Suzuki, Akiko Shibuya, & Akira Sakamoto. The effects of playng violent video games on agressiveness and normative beliefs about aggression - Examination of differences between CERO ratings based on longitudinal data of junior high school students --. Journal of Digital Games Research. 2016. 9. 1. 13-24
  • The Second Research Force on Game Rating. A Research Report about Social Acceptance of Vide Game Depiction. CD-ROM version, by Computer Entertainment Rating Organization (CERO). 2016. 1-253
  • Akiko Shibuya,Mizuha Teramoto,Akiyo Shoun. Systematic Analysis of In-Game Purchases and Social Features of Mobile Social Games in Japan. Proceedings of the 2015 DiGRA International Conference: Diversity of Play, DiGRA 2015, Lüneburg, Germany, May 14-17, 2015. 2015
  • SHIBUYA Akiko. Family Communication on TV Programs : In-depth Interviews on Adolescents and Their Parents. Sociologica. 2013. 37. 1. 57-79
more...
MISC (1):
  • Sustaining and Chalenging Cultural Norms: Yomiuri's & Asahi's Coverage of tull cancer disclosure in the early 1990s. (1st anthor). Keio Communication Review. 2002. 24, 71-92
Books (11):
  • メディアと人間の発達-テレビ、テレビゲーム、インターネット、そしてロボットの心理的影響-
    Gakubunsha 2003 ISBN:9.78476E+12
  • テレビと外国人イメージ-メディア・ステレオタイピング研究
    Keiso Shobo 2004 ISBN:978-4-326-60178-3
  • Gaming, simulations, and society: Research scope and perspective
    Springer-Verlag, Tokyo 2005 ISBN:978-4-431-26797-3
  • International Images of TV News: Reality contructed by international coevarege
    Keiso Shobo 2007 ISBN:978-4-326-60207-0
  • A report of social perception of video game rating in Japan
    Micromagazine 2008 ISBN:9.7849E+12
more...
Lectures and oral presentations  (39):
  • テレビゲームの暴力描写が攻撃行動に及ぼす影響-実証研究の概要と内容分析の提案(共著)
    (日本シミュレーション&ゲーミング学会2002年度春季全国大会発表論文集 2002)
  • テレビゲームの暴力描写が攻撃行動に及ぼす影響-実証研究の概況と内容分析の提案-
    (日本シミュレーション&ゲーミング学会2002年度春季全国大会 2002)
  • TVステレオタイピング:『ここがヘンだよ日本人』(TBS系)を素材として (2) -外国イメージ関連素材の内容分析
    (日本社会心理学会第43回大会発表論文集(一橋大学) 2002)
  • TVステレオタイピング:『ここがヘンだよ日本人』(TBS系)を素材として(2)-外国人イメージ関連素材の内容分析-
    (日本社会心理学会第43回大会発表論文集(一橋大学) 2002)
  • The quantity and context of video game violence in Japan: Toward creating an ethical standard
    (The 34th annual conference of the International Simulation and Gaming Association, Chiba, Japan. 2003)
more...
Education (3):
  • - 1985 Tokyo Metropolitan University Faculty of Humanities philosophy
  • - 1995 University of Missouri-Columbia School of Journalism Mass Media and Society
  • 2001 - 2004 Keio University
Professional career (2):
  • Master of Arts(Journalism) (University of Missouri-Columbia (U.S.A))
  • Ph.D. (Keio University)
Association Membership(s) (7):
THE JAPANESE PSYCHOLOGICAL ASSOCIATION ,  The Japan Society for Studies in Journalism and Mass Communication ,  The Japanese Society of Social Psychology ,  Japanese Association of Simulation and Gamig ,  Digital Games Research Association Japan ,  International Communication Association ,  Japanese Association of Simulation & Gamig
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