J-GLOBAL ID:201001004276989817
Update date: Aug. 20, 2024
Kunihito Hoki
ホキ クニヒト | Kunihito Hoki
Affiliation and department:
The University of Electro-Communications Graduate School of Informatics and Engineering, School of Informatics and Engineering, "Department of Computer and Network Engineering, Cluster I (Informatics and Computer Engineering)"
About The University of Electro-Communications Graduate School of Informatics and Engineering, School of Informatics and Engineering, "Department of Computer and Network Engineering, Cluster I (Informatics and Computer Engineering)"
Research field (2):
Entertainment and game informatics
, Intelligent informatics
Research keywords (2):
Game Informatics
, ゲーム情報学
Research theme for competitive and other funds (9):
2020 - 2023 将棋人工知能に関するディープマインド社の大規模実験とその知識獲得過程の検証
2018 - 2023 人智を超えるゲームAIを利用した知の拡張
2016 - 2020 Applying heuristics to complex games close to real-world competition
2013 - 2016 Development of ensemble game tree search method
2013 - 2016 Research on the game AI that makes human-lile mistakes
2011 - 2014 Simulating brain functions based on computational learning theory
2006 - 2009 Dynamics of molecules of multiple electronic properties in laser fields and their control
2007 - 2008 Theoretical design and analysis of nanomachines by using molecular dynamics control technique
2005 - 2007 Theoretical study on quantum control of photo-induced electron and nuclear dynamics of chiral molecules and generation of their functionality
Takefumi KAWAKAMI, Takanori IDE, Kunihito HOKI, Masakazu MURAMATSU. Shift Quality Classifier Using Deep Neural Networks on Small Data with Dropout and Semi-Supervised Learning. IEICE Transactions on Information and Systems. 2023. E106.D. 12. 2078-2084
Moyuru Kurita, Kunihito Hoki. Method for constructing artificial intelligence player with abstractions to Markov Decision processes in multiplayer game of Mahjong. IEEE Transactions on Games. 2021. 13. 1. 99-110
Takefumi Kawakami, Takanori Ide, Kiyohisa Tomita, Eiji Moriyama, Kunihito Hoki, Masakazu Muramatsu. Recognizing Similarities in Automatic Transmissions of Vehicles by Using Time Series Data and Autoencorders. WCX SAE World Congress Experience. 2019. 2019-01-0343
Kunihito Hoki. "Machine Learning of Positional Evaluation, Brute-Force Search, and Consultation Method in Computer Shogi". Journal of the Japan Society for Management Information. 2012. 21. 2. 97-100
チェスプログラムを用いた合議アルゴリズムの効果の検証
(情報処理学会ゲーム情報学(GI),研究報告, 26, pp. 17, 2011 2011)
Professional career (1):
博士(理学) (東北大学)
Work history (7):
2015/04/01 - Graduate School of Informatics and Engineering Associate Professor
2010/08/01 - 2015/03/31 Center for Frontier Science and Engineering Assistant Professor
2010/04/01 - 2010/07/31 Center for the Advancement of Higher Education, Tohoku University Assistant Professor
2007/04/01 - 2010/03/31 Graduate School of Science and Faculty of Science, Tohoku University Assistant Professor
2006/06/01 - 2007/03/31 Graduate School of Science and Faculty of Science, Tohoku University Research assistant
2003/05/01 - 2006/05/31 Chemistry Department at University of Toronto Postdoctoral Research Fellow
2000/04/01 - 2003/03/31 Graduate School of Science and Faculty of Science, Tohoku University Research Fellow of the Japan Society for the Promotion (DC1)
2015/03 - Information Processing Society of Japan (IPSJ) 長尾真記念特別賞
2014/04 - International Computer Games Association (ICGA) ICGA Journal Award
2013/05 - Computer Shogi Association (CSA) 第23回世界コンピュータ将棋選手権優勝
2012/11 - Taiwanese Association for Artificial Intelligence Excellent Paper Award
2012/11 - Taiwanese Association for Artificial Intelligence Excellent Paper Award (TAAI 2012)
2008/01 - 情報処理学会 ソフトウエアジャパン2008アワード
2007/05 - Computer Shogi Association CSA貢献賞
2006/05 - Computer Shogi Association (CSA) 第16回世界コンピュータ将棋選手権優勝
2003/03 - 青葉理学振興会 平成14年度青葉理学振興会賞
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Association Membership(s) (4):
The Chemical Society of Japan
, Japan Society of Molecular Science
, Information Processing Society of Japan
, The Japanese Society for Artificial Intelligence