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J-GLOBAL ID:201602258475480337   Reference number:16A1009365

AlphaGoの技術と対戦

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Volume: 31  Issue:Page: 441-443  Publication year: May. 01, 2016 
JST Material Number: X0330A  ISSN: 2188-2266  Document type: Article
Article type: 解説  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Hobby and amusement goods  ,  Game thoery  ,  System and control theory in general  ,  Artificial intelligence  ,  Neurocomputers 
Reference (9):
  • [Buro 97] Buro, M.: The othello match of the year: Takeshi Murakami vs. Logistello, ICCA J., Vol. 20, No. 3, pp. 189-193 (1997)
  • [Clark 14] Clark, C. and Storkey, A.: Teaching Deep Convolutional Neural Networks to Play Go, arXiv:1412.3409 (2014)
  • [伊藤13]伊藤毅志ほか:ミニ特集「コンピュータ囲碁の最前線~九路盤囲碁のイベントから~」,情報処理,Vol.54,No.3,pp.232-250(2013)
  • [Maddison 14] Maddison, C. J., Huang, A., Sutskever, I. and Silver, D.: Move Evaluation in Go Using Deep Convolutional Neural Networks, arXiv:1412.6564 (2014)
  • [松原15]松原仁:コンピュータ将棋プロジェクトの終了宣言,情報処理,Vol. 56,No.11, pp.1054-1055(2015)
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