Art
J-GLOBAL ID:201702282442236303
Reference number:17A0654026
An Approximate Representation of Single-Player Mahjong by using Directed Acyclic Graph
1人麻雀の有向非巡回グラフを用いた近似表現
Author (2):
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Material:
Volume:
2017
Issue:
GI-37
Page:
Vol.2017-GI-37,No.14,1-8 (WEB ONLY)
Publication year:
Feb. 28, 2017
JST Material Number:
U0451A
Document type:
Proceedings
Article type:
原著論文
Country of issue:
Japan (JPN)
Language:
JAPANESE (JA)
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Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.
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JST classification (2):
JST classification
Category name(code) classified by JST.
Artificial intelligence
, Game thoery
Reference (15):
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Kunihito Hoki, and Tomoyuki Kaneko Large-Scale Optimization for Evaluation Functions with Minimax Search. Journal of Artificial Intelligence Research 49, pp. 527-568, (2014).
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R?mi Coulom. Efficient selectivity and backup operators in Monte-Carlo tree search. In 5th International Conference on Computers and Games, pp. 7283, 2006.
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David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Nal Kalchbrenner, Ilya Sutskever, Timothy Lillicrap, Madeleine Leach, Koray Kavukcuoglu, Thore Graepel, and Demis Hassabis. Mastering the game of Go with deep neural networks and tree search. Nature 529, pp. 484-489, 2016.
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Oskari Tammelin. Solving Large Imperfect Information Games Using CFR+. arXiv:1407.5042 2014.
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Tuomas Sandholm. Abstraction for solving large incomplete-information games. In AAAI’15 Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, pp. 4127-4131, 2015.
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