Art
J-GLOBAL ID:201802234610054106
Reference number:18A1383345
コンピューターゲームプレイヤにおける人間らしさの調査
Author (4):
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Material:
Volume:
2018
Issue:
GI-40
Page:
Vol.2018-GI-40,No.7,1-6 (WEB ONLY)
Publication year:
Jun. 22, 2018
JST Material Number:
U0451A
Document type:
Proceedings
Article type:
原著論文
Country of issue:
Japan (JPN)
Language:
JAPANESE (JA)
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Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.
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JST classification (1):
JST classification
Category name(code) classified by JST.
Artificial intelligence
Reference (35):
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Jacek Mandziuk, Przemyslaw Szalaj. Creating a Personality System for RTS Bots. Believable Bots: Can Computers Play Like People?, 2012, pp 231-264.
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Christine Bailey, Jiaming You et.al. Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining. Believable Bots: Can Computers Play Like People?, 2012, pp 29-68.
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N. Fujii, Y. Sato et.al. Evaluating Human-like Behaviors of Video Game Agents Autonomously Acquired with Biological Constraints. Advances in Computer Entertainment(ACE), 2013, pp 61-76.
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伊藤毅志, 杵渕哲彦, 藤井叙人. ゲームにおけるヒューマンエラー -将棋における考察-, ゲームプログラミングワークショップ(GPW), 2014, pp 196-201
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Julian Togelius, Renzo De Nardi et.al. Making Racing Fun Through Player Modeling and Track Evolution. Proc. SAB Workshop Adapt Approach, 2006.
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