Art
J-GLOBAL ID:201802297652993143
Reference number:18A0462638
連鎖構成力向上のためのぷよぷよの問題作成
Author (2):
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Material:
Volume:
2018
Issue:
GI-39
Page:
Vol.2018-GI-39,No.10,1-7 (WEB ONLY)
Publication year:
Feb. 23, 2018
JST Material Number:
U0451A
Document type:
Proceedings
Article type:
原著論文
Country of issue:
Japan (JPN)
Language:
JAPANESE (JA)
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Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.
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JST classification (1):
JST classification
Category name(code) classified by JST.
Artificial intelligence
Reference (14):
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David Silver, Aja Huang ら, Mastering the game of Go with deep neural networks and tree search, Nature 529, pp.484-489, 2016
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藤井叙人ら,生物の基本原則の導入によるビデオゲームCOM プレイヤの『人間らしい』振る舞いの自動獲得,IPSJ EC 研究会,Vol. 2013-EC-27 No.16, 2013
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Sila Temsiririrkkul, Huu Phuc Luong and Kokolo Ikeda, Production of Emotion-based Behaviors for a Human-like Computer Player, GAMEON'2016, pp.49-53, 2016-09.
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Naoyuki Sato, Kokolo Ikeda and Takayuki Wada, Estimation of Player’s Preference for Cooperative RPGs Using Multi-Strategy Monte-Carlo Method, IEEE Conference on Computational Intelligence and Games (CIG2015), pp.51-59, 2015-08.
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大町洋,佐藤直之,池田心,複数ソルバを用いた上海ゲームのインスタンス生成, 第18回ゲームプログラミングワークショップ,2013-11
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