Art
J-GLOBAL ID:201902252239668475
Reference number:19A0773427
Research on Strength Control Go AI Using Deep Learning Methods
深層学習囲碁プログラムを用いた場合の手加減に関する研究
Author (4):
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Material:
Volume:
2019
Issue:
GI-41
Page:
Vol.2019-GI-41,No.9,1-8 (WEB ONLY)
Publication year:
Mar. 01, 2019
JST Material Number:
U0451A
Document type:
Proceedings
Article type:
原著論文
Country of issue:
Japan (JPN)
Language:
JAPANESE (JA)
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Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.
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JST classification (2):
JST classification
Category name(code) classified by JST.
Game thoery
, Artificial intelligence
Reference (8):
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Silver. D., Huang. A., Maddison. C., et al: Mastering the game of Go with deep neural networks and tree search, Nature, Vol.529, No.7587, pp.484-489 (2016).
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Silver. D., Schrittwieser. J., Simonyan. K., et al: Mastering the game of go without human knowledge, Nature, Vol.550, No.7676, pp.354 (2017).
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https://github.com/leela-zero/leela-zero アクセス時間 2019.02.10
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Tian, Y., Ma, J., Gong, Q., Sengupta, S., Chen, Z., & Zitnick, C. L. (2018). Elf opengo.
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池田 心, Viennot Simon, モンテカルロ碁における多様な戦略の演出と形勢の制御: 接待碁 AI に向けて, 情報処理学会, ゲームプログラミングワークショップ 2012 論文集, Vol.2012, No.6, pp. 47-54, 2012-11-09.
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