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J-GLOBAL ID:201902283169951946   Reference number:19A0773437

不完全情報ゲーム『ガイスター』における2種の詰め問題の提案と考察

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Material:
Volume: 2019  Issue: GI-41  Page: Vol.2019-GI-41,No.19,1-8 (WEB ONLY)  Publication year: Mar. 01, 2019 
JST Material Number: U0451A  Document type: Proceedings
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Game thoery  ,  Computer networks  ,  Artificial intelligence 
Reference (9):
  • David Silver, et al. :Mastering the Game of Go without Human Knowledge. Nature 550, pp354-359, 2017
  • 石飛太一,飯田弘之:詰将棋問題の自動生成アルゴリズムに関する研究,北陸先端科学技術大学院大学課題研究報告書,2013
  • “ガイスター”: http://www.mobius-games.co.jp/Gester.htm, (参照 2019-02-10).
  • 末續鴻輝,織田祐輔:機械学習を用いないガイスターの行動アルゴリズム開発,GAT2018 論文集,pp13-16,2018
  • 佐藤佑史:ガイスターにおける自己対戦による行動価値関数の学習,電気通信大学学術機関リポジトリ,2015
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