Art
J-GLOBAL ID:202002216379005195   Reference number:20A1092523

Proposal of Gaming Instructional Materials and Methods to Assist in their Development: Based on “Warp and Woof Model” for Informed Instruction

「縦糸・横糸モデル」を基盤とするインフォームドな指導を行うゲーミング教材の提案とその開発支援
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Material:
Volume: 27  Issue:Page: 49-60(J-STAGE)  Publication year: 2018 
JST Material Number: U1972A  ISSN: 2434-0472  Document type: Article
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.

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JST classification
Category name(code) classified by JST.
CAI  ,  Artificial intelligence 
Reference (57):
  • 相川 充(2009)『新版 人づきあいの技術-ソーシャルスキルの心理学』,サイエンス社.
  • 秋田喜代美・藤江康彦(2010)『授業研究と学習過程』,放送大学教育振興会.
  • Anderson, J. R. (2004) Cognitive Psychology and its Implications (6th edition), Worth Publisher.
  • Anderson, L. W., & Krathwohl D. R. (Eds.) (2001) <i>A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom’s Taxonomy of Educational Objectives</i>, Longman.
  • 米国学術研究推進会議(2002)『授業を変える:認知心理学のさらなる挑戦』,北大路書房.
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