Art
J-GLOBAL ID:202002241842711409   Reference number:20A1092525

Developing a Gaming Material and a Model of Problem-solving to Foster and Evaluate Japanese Writing Proficiency

問題解決モデルによる日本語作文能力育成のためのゲーミング教材の開発と評価
Author (2):
Material:
Volume: 27  Issue:Page: 75-86(J-STAGE)  Publication year: 2018 
JST Material Number: U1972A  ISSN: 2434-0472  Document type: Article
Article type: 原著論文  Country of issue: Japan (JPN)  Language: JAPANESE (JA)
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Semi thesaurus term:
Thesaurus term/Semi thesaurus term
Keywords indexed to the article.
All keywords is available on JDreamIII(charged).
On J-GLOBAL, this item will be available after more than half a year after the record posted. In addtion, medical articles require to login to MyJ-GLOBAL.

JST classification (2):
JST classification
Category name(code) classified by JST.
CAI  ,  Artificial intelligence 
Reference (24):
  • Bloom, B., Englehart, M. Furst, E., Hill, W., & Krathwohl, D. (1956) <i>Taxonomy of Educational Objectives: The Classification of Educational Goals. Handbook I: Cognitive Domain.</i> Longmans, Green.
  • Bruer, J.T. (1993) Schools for Though: A Science of Learning in the classroom. The MIT Press.
  • 因 京子・村岡貴子・米田由喜代・仁科喜久子・深尾百合子・大谷晋也(2007)「日本語専門文書作成支援の方向-理系専門日本語教育の観点から-」,『専門日本語教育研究』,9, 55-60.
  • 因 京子・村岡貴子・仁科喜久子・米田由喜代(2008)「日本語専門テキスト分析タスクの論文構造スキーマ形成誘導効果」,『専門日本語教育研究』,10, 29-34.
  • Duke, R.D. (1974) Gaming: The future’s Language. Halsted.
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