Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Kokolo Ikeda. More Human-Like Gameplay by Blending Policies from Supervised and Reinforcement Learning. IEEE Transactions on Games. 2024. 1-13
SangGyu Nam, Chu-Hsuan Hsueh, Kokolo Ikeda. Procedural Content Generation of Super Mario Levels Considering Natural Connection. 2023 20th International Joint Conference on Computer Science and Software Engineering (JCSSE). 2023
Graph Convolutional Networks for Turn-Based Strategy Games. 2022
Yuan Shi, Tianwen Fan, Wanxiang Li, Chu-Hsuan Hsueh, Kokolo Ikeda. Position control and production of various strategies for game of go using deep learning methods. Journal of Information Science and Engineering. 2021. 37. 3. 553-573
Artificial Intelligence in Computer Games: Not Only Strong, But Also Entertaining
(JAIST Symposium on Advanced Science and Technology (JAIST-SAST 2015) 2015)