Rchr
J-GLOBAL ID:200901030803454900   Update date: May. 03, 2024

Peterson Mark

ピーターソン マーク | Peterson Mark
Affiliation and department:
Job title: Associate Professor
Homepage URL  (1): http://petersonlab.weebly.com
Research field  (1): Foreign language education
Research keywords  (6): 言語学 ,  外国語教育メディア ,  Eラーニング ,  CALL ,  外国語教育学 ,  Computer assisted language learning (CALL)
Research theme for competitive and other funds  (4):
  • 2024 - 2027 An investigation of the role of teacher intervention in effective digital game-based vocabulary learning
  • 2019 - 2022 Envisioning Common Ground Update in Conversations and Evaluating its Effectiveness in Cross-Cultural Training
  • 2014 - 2017 Use of a modified computer game as a tool for English vocabulary learning
  • 2012 - 2016 Online collaborative learning for Japanese language teachers and learners: developing intercultural competence
Papers (33):
  • Ke, L., Peterson, M., Wang, Q., & Wang, H. Mapping the research trends of digital game-based language learning (DGBLL): A scientometrics review. Computer Assisted Language Learning. 2024
  • Mark Peterson. Digital simulation games in CALL: a research review. Computer Assisted Language Learning. 2023. 36. 5-6. 943-967
  • Jabbari, N, Peterson, M. EFL gamers’ speaking performance in a massively multiplayer online role-playing game: A longitudinal mixed-methods case study. The Language Learning Journal. 2023
  • Ke, L., Peterson, M, Wang, Q. Out-of-school language learning through digital gaming: A case study from an activity theory perspective. Computer Assisted Language Learning. 2022. 1-29
  • Ke, L., Mark Peterson, Jiahui Wan. Digital Gaming in the Language Classroom: Students' Language Performance, Engagement and Perception. International Journal of Computer-Assisted Language Learning and Teaching. 2022. 12. 1. 1-25
more...
Books (17):
  • Frontiers in technology-mediated language learning
    Routledge 2024
  • Digital games in English language teaching In Educational technology in English language teaching (pp.265-285)
    Eğiten Kitap 2023
  • The use of network-based virtual worlds in second language education: A research review In Research Anthology on Virtual Environments and Building the Metaverse (pp.218-236)
    IGI Global 2023
  • Digital games in language learning: Case studies and applications.
    Routledge 2022
  • Digital games and foreign language learning: Context and future development. In M. Peterson & N. Jabbari (Eds.), Digital games in language learning: Case studies and applications (pp.1-14).
    Routledge 2022
more...
Lectures and oral presentations  (12):
  • Digital games: Smart CALL for the 21st century
    (21st International CALL Research Conference 2022)
  • The state of play: a review of research on the use of digital games in CALL
    (Japan Association for Language Teaching CALL Special Interest Group Conference 2022)
  • Digital games and computer assisted language learning: Past, present and future
    (IEEE Conference on Games 2020)
  • Digital games in computer assisted language learning.
    (Abertay University, Scotland 2019)
  • The use of massively multiplayer online role-playing games (MMORPGs) in CALL: An analysis of research
    (Japan Association for Language Teaching 2015)
more...
Professional career (2):
  • PhD (Linguistics) (Edinburgh University)
  • 博士
※ Researcher’s information displayed in J-GLOBAL is based on the information registered in researchmap. For details, see here.

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