Rchr
J-GLOBAL ID:200901030803454900
Update date: May. 03, 2024
Peterson Mark
ピーターソン マーク | Peterson Mark
Affiliation and department:
Job title:
Associate Professor
Homepage URL (1):
http://petersonlab.weebly.com
Research field (1):
Foreign language education
Research keywords (6):
言語学
, 外国語教育メディア
, Eラーニング
, CALL
, 外国語教育学
, Computer assisted language learning (CALL)
Research theme for competitive and other funds (4):
- 2024 - 2027 An investigation of the role of teacher intervention in effective digital game-based vocabulary learning
- 2019 - 2022 Envisioning Common Ground Update in Conversations and Evaluating its Effectiveness in Cross-Cultural Training
- 2014 - 2017 Use of a modified computer game as a tool for English vocabulary learning
- 2012 - 2016 Online collaborative learning for Japanese language teachers and learners: developing intercultural competence
Papers (33):
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Ke, L., Peterson, M., Wang, Q., & Wang, H. Mapping the research trends of digital game-based language learning (DGBLL): A scientometrics review. Computer Assisted Language Learning. 2024
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Mark Peterson. Digital simulation games in CALL: a research review. Computer Assisted Language Learning. 2023. 36. 5-6. 943-967
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Jabbari, N, Peterson, M. EFL gamers’ speaking performance in a massively multiplayer online role-playing game: A longitudinal mixed-methods case study. The Language Learning Journal. 2023
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Ke, L., Peterson, M, Wang, Q. Out-of-school language learning through digital gaming: A case study from an activity theory perspective. Computer Assisted Language Learning. 2022. 1-29
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Ke, L., Mark Peterson, Jiahui Wan. Digital Gaming in the Language Classroom: Students' Language Performance, Engagement and Perception. International Journal of Computer-Assisted Language Learning and Teaching. 2022. 12. 1. 1-25
more...
Books (17):
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Frontiers in technology-mediated language learning
Routledge 2024
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Digital games in English language teaching In Educational technology in English language teaching (pp.265-285)
Eğiten Kitap 2023
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The use of network-based virtual worlds in second language education: A research review In Research Anthology on Virtual Environments and Building the Metaverse (pp.218-236)
IGI Global 2023
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Digital games in language learning: Case studies and applications.
Routledge 2022
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Digital games and foreign language learning: Context and future development. In M. Peterson & N. Jabbari (Eds.), Digital games in language learning: Case studies and applications (pp.1-14).
Routledge 2022
more...
Lectures and oral presentations (12):
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Digital games: Smart CALL for the 21st century
(21st International CALL Research Conference 2022)
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The state of play: a review of research on the use of digital games in CALL
(Japan Association for Language Teaching CALL Special Interest Group Conference 2022)
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Digital games and computer assisted language learning: Past, present and future
(IEEE Conference on Games 2020)
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Digital games in computer assisted language learning.
(Abertay University, Scotland 2019)
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The use of massively multiplayer online role-playing games (MMORPGs) in CALL: An analysis of research
(Japan Association for Language Teaching 2015)
more...
Professional career (2):
- PhD (Linguistics) (Edinburgh University)
- 博士
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