Rchr
J-GLOBAL ID:200901030803454900
Update date: Jan. 17, 2025 Peterson Mark
ピーターソン マーク | Peterson Mark
Affiliation and department: Job title:
Associate Professor
Homepage URL (1): https://scholar.google.com/citations?hl=en&user=eaF2EssAAAAJ&view_op=list_works&is_public_preview=1 Research field (1):
Foreign language education
Research keywords (5):
Computer assisted language learning (CALL)
, SLA
, applied linguistics
, linguistics
, foreign language education
Research theme for competitive and other funds (5): - 2024 - 2027 The development and evaluation of a digital role playing game (RPG) as a tool to support foreign language learning
- 2024 - 2027 An investigation of the role of teacher intervention in effective digital game-based vocabulary learning
- 2019 - 2022 Envisioning Common Ground Update in Conversations and Evaluating its Effectiveness in Cross-Cultural Training
- 2014 - 2017 Use of a modified computer game as a tool for English vocabulary learning
- 2012 - 2016 Online collaborative learning for Japanese language teachers and learners: developing intercultural competence
Papers (33): -
Ke, L., Peterson, M., Wang, Q., & Wang, H. Mapping the research trends of digital game-based language learning (DGBLL): A scientometrics review. Computer Assisted Language Learning. 2024
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Mark Peterson. Digital simulation games in CALL: a research review. Computer Assisted Language Learning. 2023. 36. 5-6. 943-967
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Jabbari, N, Peterson, M. EFL gamers’ speaking performance in a massively multiplayer online role-playing game: A longitudinal mixed-methods case study. The Language Learning Journal. 2023
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Ke, L., Peterson, M, Wang, Q. Out-of-school language learning through digital gaming: A case study from an activity theory perspective. Computer Assisted Language Learning. 2022. 1-29
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Ke, L., Mark Peterson, Jiahui Wan. Digital Gaming in the Language Classroom: Students' Language Performance, Engagement and Perception. International Journal of Computer-Assisted Language Learning and Teaching. 2022. 12. 1. 1-25
more... Books (17): - Frontiers in technology-mediated language learning
Routledge 2024
- Digital games in English language teaching In Educational technology in English language teaching (pp.265-285)
Eğiten Kitap 2023
- The use of network-based virtual worlds in second language education: A research review In Research Anthology on Virtual Environments and Building the Metaverse (pp.218-236)
IGI Global 2023
- Digital games in language learning: Case studies and applications.
Routledge 2022
- Digital games and foreign language learning: Context and future development. In M. Peterson & N. Jabbari (Eds.), Digital games in language learning: Case studies and applications (pp.1-14).
Routledge 2022
more... Lectures and oral presentations (13): -
Digital games and computer assisted language learning: lessons from the past, directions for the future
(University of Bari, Italy 2024)
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Digital games: Smart CALL for the 21st century
(21st International CALL Research Conference 2022)
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The state of play: a review of research on the use of digital games in CALL
(Japan Association for Language Teaching CALL Special Interest Group Conference 2022)
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Digital games and computer assisted language learning: Past, present and future
(IEEE Conference on Games 2020)
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Digital games in computer assisted language learning.
(Abertay University, Scotland 2019)
more... Professional career (2): - PhD (Linguistics) (Edinburgh University)
- 博士
Work history (1): - 2007/10 - Kyoto University Associate Professor
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