Research theme for competitive and other funds (17):
2023 - 2026 Adaptive Learning Experience Enhancement of Lecture Archives Based on Watching Tendencies and Multimodal Features
2020 - 2023 A Learning Support Environment for Paper Revision Skills based on Cognitive Apprenticeship Theory
2020 - 2023 Learning with Robots for Promoting Engagement
2018 - 2022 Development of a matching platform for researches on educational practices and educational/learning support systems
2017 - 2020 Adaptive Task Generation Method for Situation Judgement Skill Learning in Information Security
2017 - 2020 Adaptive Microworld for Developing Skill in Investigative Learning on the Web
2014 - 2017 Research on Object Mashup for Academic Second Language Learning
2014 - 2017 A MODEL-BASED ENVIRONMENT FOR LEARNING HOW TO INVESTIGATE ON THE WEB
2012 - 2015 Analysis of extensibility and flexibility in e-learning system for university collaborative educations
2011 - 2014 A COGNITIVE APPRENTICESHIP ENVIRONMENT FOR DEVELOPING PRESENTATION SKILL
2011 - 2013 A SNS for Sharing, Inherting, and Learning Research Activity Skills
2010 - 2012 Integrated Learning Management Architecture for Various Learning Activities
2008 - 2010 COGNITIVE APPRENTICESHIP ENVIRONMENT FOR SYSTEMATIC ACQUISITION AND DEVELOPMENT OF LEARNING SKILL
2008 - 2009 Research of Learning Management System with Video Navigation
2003 - 2005 インターネットにおける主体的学習を支援するパスプラニング環境の開発
WWWを利用した学習支援に関する研究
Study on Supports for Web-based Learning
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Papers (105):
Jinghong Li, Wen Gu, Koichi Ota, Shinobu Hasegawa. Object Recognition from Scientific Document Based on Compartment and Text Blocks Refinement Framework. SN Computer Science. 2024. 5. 7
Xianwen Zheng, Shinobu Hasegawa, Wen Gu, Koichi Ota. Addressing Class Imbalances in Video Time-Series Data for Estimation of Learner Engagement: “Over Sampling with Skipped Moving Average”. Education Sciences. 2024. 14. 6
Kazuma Takahashi, Wen Gu, Koichi Ota, Shinobu Hasegawa. An Academic Presentation Support System Utilizing Structural Elements. IEICE Transactions on Information and Systems. 2024. E107.D. 4. 486-494
JingHong Li, Hatsuhiko Tanabe, Koichi Ota, Wen Gu, Shinobu Hasegawa. Automatic Summarization for Academic Articles using Deep Learning and Reinforcement Learning with Viewpoints. The International FLAIRS Conference Proceedings. 2023. 36
Tuan M. Tran, Razvan Beuran, Shinobu Hasegawa. Gamification-Based Cybersecurity Awareness Course for Self-regulated Learning. International Journal of Information and Education Technology. 2023. 13. 4. 724-730
A process analysis of using time-series screen data with Mindmap creation
(2018 ASEAN Workshop on Information Science and Technology (AWIST2018) 2018)
Adaptive Interface that Provides Coaching, Modeling and Fading to Improve Revision Skill in Academic Writing
(Proceedings of the 20th International Conference on Human and Computer Interaction (HCII2018), pp.300-312, (2018). 2018)
Resource Description Framework Models for Representing the Revision Process in Research Support Systems.
(Proceedings of the 25th International Conference on Computers in Education (ICCE2017), pp.252-260, (2017) 2017)
The Role of Serious Games in Disaster and Safety Education: An Integrative Review
(Workshop Proceedings of the 25th International Conference on Computers in Education (ICCE2017), pp.180-190, (2017) 2017)
情報処理学会
, AACE
, Japan Society for Educational Technology
, Japanese Society for Information and Systems in Education
, The Japanese Society for Artificial Intelligence
, The Institute of Electronics, Information and Communication Engineers