Research field (2):
High-performance computing
, Entertainment and game informatics
Research theme for competitive and other funds (3):
2021 - 2024 Visual simulation of electromagnetic fluid using connected hierarchical model
2018 - 2021 Development of an automatic generation method for optimal animation using sound sources as input
2013 - 2015 Visual Simulation of Magnetohydrodynamics Based on Magnetic Field Lines
Papers (39):
Shosuke Iida, Tomokazu Ishikawa. A Study on Tactile Illusions of Temperature and Touch Through Virtual Hand Illusion. Proceedings - SIGGRAPH 2024 Posters. 2024
Hibiki Kirihata, Tomokazu Ishikawa. HandWindowTeleportation: Locomotion with Hand Gestures for Virtual Reality Games. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP. 2024. 1. 170-176
Rena Tomizawa, Tomokazu Ishikawa. An Evaluation Research on Dynamic Hit Stop Using Eye Gaze. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP. 2024. 1. 151-158
Taiyo Taguchi, Tomokazu Ishikawa. Impact of CG visual presentation using XR on taste. ICVARS. 2024. 61-66
Shoon Komori, Tomokazu Ishikawa. A Research on a Feedback Device to Represent Gun Recoil in a Virtual Reality Game. ICVARS. 2024. 1-7
石川知一, 神場知成, 椋計人. Educational Case Study: CG education 7 years after the establishment of INIAD-Including case studies of the use of AI-. 情報処理学会研究報告(Web). 2024. 2024. CG-194
中山 慧人, 石川 知一. 類似楽曲検索におけるパート別類似度比較の分析-Part-by-Part Similarity Analysis for Music Retrieval-映像表現&コンピュータグラフィックス. 映像情報メディア学会技術報告 = ITE technical report. 2023. 47. 9. 115-118
小野 達矢, 石川 知一. 画像認識を用いたペナルティーキックトレーニングXRシステムの研究-A Study of Penalty Kick Training XR System Using Image Recognition-映像表現&コンピュータグラフィックス. 映像情報メディア学会技術報告 = ITE technical report. 2023. 47. 9. 13-16