Rchr
J-GLOBAL ID:202001016624480210   Update date: Jun. 24, 2024

Koyama Yuhsuke

コヤマ ユウスケ | Koyama Yuhsuke
Affiliation and department:
Job title: 教授
Research field  (4): Entertainment and game informatics ,  Sociology ,  Business administration ,  Economic doctrines and thought
Research theme for competitive and other funds  (13):
  • 2019 - 2023 Does financial education affect financial behavior?
  • 2018 - 2022 戦略的地域資源経営学の発展に向けて産業・文化を分析するIBECモデルの構築と解析
  • 2013 - 2015 The inquiry of "washimiya model" in anime pilgrimages
  • 2011 - 2012 Research on the Video Game Publishers
  • 2009 - 2010 SOARSグリッドの社会経済計算基盤応用に関する研究
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Papers (48):
  • Chen, Kuan, Yuhsuke Koyama. Investigation of Japanese Social Games Management on Twitter : Finding the Optimal Solution. REPLAYING JAPAN. 2023. 5. 1. 49-63
  • Tetsuya Kamamura, Yuhsuke Koyama, Tomoharu Mori, Taizo Motonishi, Kazuhito Ogawa. Loot box gambling and economic preferences: a survey analysis of Japanese adolescents and young adults. Applied Economics. 2022. 1-17
  • How much do primary and secondary school students in Japan pay for online gaming?:An analysis using classroom surveys. Journal of Information and Communication Research. 2019. 37. 1. 47-52
  • Akira Igarashi, Yuhsuke Koyama. Extraction and verification of OTAKU factors. 2016. 37. 67-75
  • Can anime pilgrimages be the messiah for impoverished local areas?. 2015. 36. 107-114
more...
MISC (18):
  • 小山 友介. 参加記 コミックマーケット75体験記. デジタルゲーム学研究. 2009. 3. 1. 123-126
  • 小山 友介. 産官学連携 ゲーム制作職人をどう生み出すのか--最後のDEA制作発表会. デジタルゲーム学研究. 2009. 3. 2. 221-224
  • OKAMOTO Masako, ONO Isao, KIGA Daisuke, TERANO Takao, YAMADA Takashi, KOYAMA Yusuke, KITA Hajime. Analysis of System Modeling in Department of Computational Intelligence and Systems Science, Tokyo Institute of Technology University. 2008. 70. 0. 769-770
  • Takashi YAMADA, Yuhsuke Koyama, Takao Terano. Strategy Experiments in an Artificial Futures Market. Evolutionary and Institutional Economics Review. 2008. 5. 1. 29-51
  • 小山 友介. ABSEL2008参加体験記(大会印象記). シミュレーション&ゲーミング. 2008. 18. 1. 54-54
more...
Books (14):
  • History of the Japanese Video Game Industry (Translational Systems Sciences, 35)
    2023 ISBN:9819913411
  • Japanese Role-Playing Games Genre, Representation, and Liminality in the JRPG
    Rowman & Littlefield 2022 ISBN:9781793643551
  • 価値創造と分散型市場設計
    中央大学出版部 2020 ISBN:9784805732410
  • デジタルゲーム研究入門 : レポート作成から論文執筆まで
    ミネルヴァ書房 2020 ISBN:9784623086924
  • 日本デジタルゲーム産業史(増補改訂版)
    人文書院 2020 ISBN:9784409241332
more...
Lectures and oral presentations  (15):
  • 産業史 スマホゲームの6分の1以下 縮小を続ける家庭用市場 (ゲームの未来)
    (エコノミスト 2020)
  • Public Lectures : History of Japanese Game Industry
    (2016)
  • Analysis of consumers' brand loyality behavior in milk market:Application of ID-POS
    (Abstracts of Annual Conference of Japan Society for Management Information 2016)
  • 討論 (社会・経済システムとデザイン) -- (企画シンポジウム 文明を『デザイン』する : 超多様性社会への道程)
    (社会・経済システム = Social and economic systems studies : the journal of the Japan Association for social and economic systems studies 2015)
  • Gamification: Designing the World as Games
    (Journal of The Society of Instrument and Control Engineers 2015)
more...
Education (4):
  • 2002 - 2002 Kyoto University
  • 1998 - 2001 Kyoto University Graduate School of Economics Contemporary Economics Division
  • 1996 - 1998 Kyoto University Graduate School of Economics Contemporary Economics Division
  • 1992 - 1996 Kyoto University Faculty of Economics Department of Economics
Work history (5):
  • 2016/04 - 現在 Shibaura Institute of Technology College of Systems Engineering and Science
  • 2009/04 - 2016/03 Shibaura Institute of Technology College of Systems Engineering and Science
  • 2007/04 - 2009/03 Tokyo Institute of Technology Interdisciplinary Graduate School of Science and Engineering
  • 2002/04 - 2007/03 Tokyo Institute of Technology Interdisciplinary Graduate School of Science and Engineering
  • 2001/04 - 2002/03 Japan Society for the Promotion of Science
Awards (2):
  • 2017 - 社会情報学会 優秀文献賞
  • 2013/03 - 日本デジタルゲーム学会 日本デジタルゲーム学会若手奨励賞
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