Masahiro Osogami, Kazumasa Ohkuma, Christopher Pirotto. The impact of teaching a graphical programming language before character-based programming on Japanese university students' programming understanding. SN Social Sciences, Springer. 2024. Vol.4. No.17. 1-18
Masahiro Osogami, Kazumasa Ohkuma. Effects of GUI-based Programming Learning before CUI-based Programming Learning: Toward Continuous Learning in Computer Programming. Proc. of The 18th International Conference on Information Technology Based Higher Education & Training (ITHET 2019), in Magdeburg, Germany, September 26-27, 2019, ID-114, 978-1-7281-2464-3, 2019 IEEE, 2019.12. 2019
Masahiro Osogami, Kazumasa Ohkuma, Kazutomi Sugihara. The Effects for Programming Learning using Actual Robots Control with Scratch. Proceedings of The 7th International Conference on Knowledge and Education Technology (ICKET2018), in Edinburgh, Scotland, UK, August 22-24, 2018, IC2-003, The International Journal of Mechanical Engineering and Robotics Research, Vol.8, No.5, pp.764 - 770. 2019
Masahiro Osogami. A Modified Algorithm and its Program for Obtaining Particular Solutions and Expansion Coefficients in P/T Petri Nets. Proc. of NOLTA 2017. 2017. 233-236
Masahiro Osogami, Kazumasa Ohkuma, Kazutomi Sugihara. Development of Educational Programming Material with Actual Robots Controlled using Scratch. Conference Proceeding for : International Conference on Advanced in Computer Engineering & Science(ICACES 2016). 2016. 13-23