Chu-Hsuan Hsueh, Takefumi Ishii, Tsuyoshi Hashimoto, Kokolo Ikeda. Proposal and generation of endgame puzzles for an imperfect information game Geister. Entertainment Computing. 2025. 52. 100736-100736
SangGyu Nam, Chu-Hsuan Hsueh, Pavinee Rerkjirattikal, Kokolo Ikeda. Using Reinforcement Learning to Generate Levels of Super Mario Bros. With Quality and Diversity. IEEE Transactions on Games. 2024. 16. 4. 807-820
Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Kokolo Ikeda. More Human-Like Gameplay by Blending Policies from Supervised and Reinforcement Learning. IEEE Transactions on Games. 2024. 1-13
SangGyu Nam, Chu-Hsuan Hsueh, Kokolo Ikeda. Procedural Content Generation of Super Mario Levels Considering Natural Connection. 2023 20th International Joint Conference on Computer Science and Software Engineering (JCSSE). 2023
Graph Convolutional Networks for Turn-Based Strategy Games. 2022
Artificial Intelligence in Computer Games: Not Only Strong, But Also Entertaining
(JAIST Symposium on Advanced Science and Technology (JAIST-SAST 2015) 2015)